Club Anime Malaysia
May 23, 2012, 01:37:46 PM *
Welcome, Guest. Please login or register.

Login with username, password and session length
News:
 
   Home   Help Search Login Register  
Pages: 1 [2]
  Send this topic  |  Print  
Author Topic: Mitrash Skill List  (Read 3831 times)
0 Members and 5 Guests are viewing this topic.
Jester
Jr. Otaku
**
Offline Offline

Posts: 112


« Reply #15 on: February 01, 2005, 06:20:28 PM »

well, my elodia definately have drawbacks (the exhaustion she'll get...)
hmmm... my jester... it absorbs quite a lot of energy....... even his high level skills has drawbacks Tongue
Logged

@ncin' is My Life...

Take The quiz yourself!
Angel
Otaku-Sama
****
Offline Offline

Posts: 310



« Reply #16 on: February 02, 2005, 11:13:59 AM »

IMPORTANT!!!

sorry to all newcomers, but Angie here is not going to accept anymore newcomers into the story. YES!! I AM NOT GOING TO ALLOWED ANY OTHER NEW AUTHOR> SORRY for that. and if you are wondering who am i to implement this rule, it is because i am the founder of this whole thingy, so i hold the veto on deciding whether or not any new stuff or rules comes in and out. FINAL as that.

i had already post all the 13 pages of the old thread in MITRASH RPG. so you guys can go ahead and continue already.

and here is the RULES and REG again.
-players CANNOT interupt other characters, i.e. replying by using other characters, exp. if u are A, you cannot reply using B's identity. this also apply to secondary characters UNLESS it is necessary for the stroy to flow and affected players do not object on it.
-players only reply as themselves.
any other rules i will add them in whenever i sees fit.
-For any thing you wanna discuss, please post at the "Mitrash Disscussion Thread" in this RPG board.

NEW RULES!!!
everyone MUST start writting NOVEL style, i'.e. less dialogs more writting. i read through the entire 13 pages and it is getting a tad ridiculous with too much dialog. DD, you'll have to edit the posts, cut off dialog into writting.


i'll be posting my skills later. need to compile them... too many...
Logged

img]http://img.photobucket.com/albums/v449/ruri/kadaj-cosplay.jpg[/img]
Angel
Otaku-Sama
****
Offline Offline

Posts: 310



« Reply #17 on: February 25, 2005, 05:09:14 PM »

these are spells that i had used in the rpg so far. more to come.

ANGEL
HEAL (P Lv 1) : Heals all physical damages. The higher the level is, the faster and the better it will heals. Uses moderate amount of MP.

MYSTIC ARROWS (HP Lv 5 ) : *Holy spell that shoot mystical arrows towards enemy, each level produce 3 arrows. (Required chant : Spirits of Heaven, Spirits of the Cleansed, guide me away from evil and sin) Uses moderate amount of MP.

RAISE DEADS (HP Lv 5 ) : Revives the dead (must not died more than 6 hours. Natural dead is not revivable) (Required chant : Ancient Spirits of the Blessed Ones, grant me your power to bring these innocents to life, guide them and lead them back to where they truly belongs) Uses large amount of MP.

LIFE-BRINGER ( GP Lv 5 ) : This spell can recreate the body from the memory of the soul of the dead, giving it a new body. This way, the dead will be able to be resurrected. (must not died more than 6 hours. Natural dead is not revivable) (Required chant : God of the Death, Mother of the Earth, grand me your power to bring home the lost soul, grand me the power to re-ignite the body, and with that I shall bring life back once more) This spell requires a large amount MP and can only be used once in a month.

RESURRECTION (GP Lv 5 ) : This spell bind the soul to the new body created by Life-Bringer to revive the dead. (must not died more than 6 hours. Natural dead is not revivable) This spell requires a large amount MP and can only be used once in a month.

MIND'S BIND (GP Lv 2 ) : A Permanent Pet Charm. Any creatures that is affected by it will automatically becomes the pet of the caster. Success rate is moderate and it eats up a lot of MP. (Required chant : Spirits of the universe, dwellers of the past, souls of the future, grant upon me your priceless possession, give me the power to take control on my enemies and foes, guide me and lead me well)

RAYS OF AVALONS (HP Lv 3 ) : *Holy spell that cover a selected area with holy lights. This spell only works on Shadow and Undead elemental beings. Uses moderate amount of MP.

SEAL EVIL (P Lv 5 ) : Binding spell in the form of white ropes.

GRAND END ( S Lv 5 ) : Ultimate spell. Destroys everything in the spell area and reduces them into dust. Spell area depends on the level of the caster and amount of MP used.

TELEPORT ( P Lv 2 ) : A spell that transfer the caster from one place to another place (often desired place of the caster). The spell only works for places that the caster had visited. Uses small amount of MP.

HOLY ALLIANCES : A spell only useable by Angel to track her Bracalets. It can track any of her bracelets in a radius of 20KM


* works best against dark and shadow elemental.
P = priest skill
HP = high priest skill
GP = grand priest skill
S = sorceror skill

all job type skill has 5 level. level 1 the lowest, level 5 the highest

all skill has 10 level. level 1 the lowest, level 10 the highest
Logged

img]http://img.photobucket.com/albums/v449/ruri/kadaj-cosplay.jpg[/img]
ThE-HunTeD
Otaku
***
Offline Offline

Gender: Male
Posts: 175



« Reply #18 on: March 06, 2005, 10:42:33 AM »

my skills

master in hand to hand combat : zen style fighting eg, tai chi, where i use the opponents strength against himself.

dagger/short blade skill : able to fight with a dagger. my skill level is master

speed : i am born with godly speed.

Aura masking/hiding : mastered this skill to its highest level, which its total concealment.  my skill level is so high till i can mask my aura totally at all times, even during battle.

stealing : master level thievery.

distraction : the ablity to make opponents let their guard down or divert their attention.

more skills to be revealed later.
Logged
mistabean
Otaku-Sama
****
Offline Offline

Posts: 383


« Reply #19 on: March 08, 2005, 04:13:23 PM »

Bean's Skill List

General Overview - Competent with the highest level of Dark and Ice Magic (offensive-type), mid-level spells of Necromancy-type, and some summoning spells. Also has True Element Skill

Dark and Ice Magic

Snake Bind - Releases aura in form of snakelike creatures that searches out the target and bind them. The amount is limitless, though the range depends on the power of the caster.

Frost Nova - Releases a circle of ice magic, freezing anybody that was within the radius of the circle.

Protect Sphere - A general spell. As the name implies, cast a sphere that protects a given area from magic and melee. Elemental-based, and also depends on the strength of the caster.

Ice Prison - Trapping a target within a prison of ice, freezing them to death.

True Smite - A technic with a weapon, it is thrown from the owner and with enough concrentration will hit the intended target.

Aura Manipulation - Manipulating his dark aura to his command, this could be from a physical blow, a trap, depending on the caster's skill in manipulating his aura

Dark Despair - Darkness completely surrounds a target, suffocating him with it.

Lamb of Sacrifice - Sacrifice a being that had sworn fealty towards him, changing and charging his soul to make a powerful blast. (will be learned later)

Necromancy Magic

Reawaken - Awaken a fallen being into a zombie, who then fights by his side. This have a time limit.

Lost Spirit - Sucked the lost souls that surrounds him, recharging his power.

Tormented Soul - Sucked the lost souls that surrounds him, making a barrier that will absorb a magic attack. Every attack would further strengthened the soul barrier, but if its overload, it will explode damaging everything that arounds it, including and especially the caster himself. (will be learned later)

Summon Magic

Infernal (now lost)
Blade of Death Scythe - summons the blade from Death's Scythe... Only the blade is summoned, so the user will also be hurt
Hordes of Ice - summons Ice Warriors, amount being equal to the power exerted on it. (will be learned later)
Horde of Undead - Summon one to three Death Knights, a touch of the sword from this knight means death. Yet the longer they are summoned, the greater the price the caster has to pay...(i.e in addition to the power exerted towards summoning the Knights, they have to further pay with power and/or blood for the duration of them being at that place) (will be learned later)

True Darkness Magic

Zero Smite - A must-kill, Used with a true element power and a weapon, regardless of what defences or barriers the others have, except barriers of the true elements
Wrath of Demon - Hordes of Demon suddenly appeared and strike at the target
Wrath of Death - Death appeared, and took a swipe with his scythe, instantly killing anybody that came in contact with it.
Dark Evil - The caster basically submits itself to the untainted power, and in turn gained extraordinary power. The price: He would lose all sanity and common sense when doing this, changing into a slave of the power rather than the master... A forbidden magic, since regaining control of the power is from very hard to impossible.



Necrid's Skill List

General Overview: Competent with the highest level of Dark and Mind Magic. Also has skill special to Demon Lords

Same spells as Dark Sorceror, except no Necromancy spells and True Darkness

Demon Lord Skill
Hell Fire - Demon Lord skill... Conjures Fire from Hell, black flame... can be use as a Fireball, an extra coat of protection from physical attacks, or an extra damage to physical attacks made
Fangs of Cerberus - Demon Lord skill... conjures an image of Cerberus (three-headed dog), and crushes the target... Left/Right/Middle means which head
Claw of Cerberus - Demon Lord Skill... a swiping claw attacked the target
Impale Spears - Self-explanatory, unleash spears from the ground to impale the target.


Mind Magic Skill

Soul Crush - Crushes the soul utterly, leaving only the body as a shell
Mind Crush - Crushes the mind, driving him into insanity
Soul Swipe - Hurt the soul rather than physical.

Lissath Skill List

General Overview: Competent with Dark Magic. Also has special skills to Demon Lord and special sword skills of his own

Same spells as Dark Sorceror, except no Necromancy.
Same spells as Necrid's Demon Lord Skills.

Sword Skill (with released Seal on Assara Kathol)

Firestorm - Coating Assara Kathol with Hellfire, Lissath spun around making a whirlwind of Hellfire.
Rain of Swords - The sword would multiply itself and strike the target in range. Often used with Snake Bind as a marker
Doom Pit - plunging the sword to the ground as far as the hilt, multiple swords aura will arises from the ground within the radius, impaling anything.
Massacre - An image of a Dark Elf woman appeared, as the sword suddenly disappeared, unleashing a barrage of dark arrows on targets within range


Devanna's Skill List

General Overview: To date, she is competent with Defensive and Support-type of Light Magic, with almost no offensive spell... she will learn later some more skills and spells (I am still thinking about her tendency...) She also has True Element skills

Light Magic

Protect Sphere - A general spell. As the name implies, cast a sphere that protects a given area from magic and melee. Elemental-based, and also depends on the strength of the caster.

Heal - Heal physical wounds

Replenish - replenished the magic power of her comrades, but never her own

Arrows of Light - Her one offensive spell, a basic one, yet with her level of power it could have a devastating effect

Ultima Barrier - The strongest of the barrier, this is an ancient spell that, according to legend, could even withstand a Grand End (to be learned later) (PS: maybe this is what EG used in King City Wink)

Bless - Those are blessed will fight with more fervor, increasing speed and quickness of charge time for a time being (to be learned later)

Blood Sacrifice - Sacrificing a bit of blood to make a powerful magic blast, depending on the amount. Useful if used when wounded (to be learned later)

Final Sacifice - using all of her last power to cast Bless, Heal, and Replenish on all comrades, and also damages the opponents that are within the area of effect... This spell would rendered her completely useless for the duration of battle, and could also means death if not tended to quickly (to be learned later)


***

That is it, I think... I have to work more on Devanna's skill, and also include Jorah and Gibbaroul skills later on... oh yeah all the skills has some charge and preparation time... Oh more too to be added, whenever my imagination is running like wild Cheesy
Logged
Anonymous
Guest
« Reply #20 on: March 08, 2005, 11:29:24 PM »

ElderG's Skill List and Some Nonsense Facts ^^

The Keepers – Created by Impreda Keel and entrusted with regulating the balance of Mitrash.
The Families – The 12 Keeper families, each specializing in a different power.
Fenrir – The Dark Knight; great warriors and users of dark mana
Latus – The Tamer; controllers of the keeper’s dragon army, which includes the almost extinct grand dragons
Meteora – The Descending Star; sorcerers bestowed with the power of the cosmos
Grandius – The Ultimate Light; sorcerers bestowed with the power of the ultima a.k.a grand magic.
Opedius – The Shadow; the hidden power, excel in infiltration, assassination and information gathering
Mimela – the Puppeteers; controllers of the magic immune golem army, which also includes the mecha weapon golmers
Poradium – The Light Seeker; scholars of the light, appalling their knowledge into the creation of better ways of defeating heaven
Hyperos – The Dark Bringer; scholars of the dark, appalling their knowledge into the creation of better ways of defeating hell
Exter – The Life; sorcerers who excel in light magic, the healers but their power in the dark arts can’t be put down.
Whelter – The Death; sorcerers who excel in dark magic, the killers but their power in the light arts can’t be put down.
Tiron – The Mind; inventors, the technologist, created many things like dark mana guns, purification furnaces and are the only people capable of upgrading the airships
Festive – The Sight; my mind is my sanctuary, and so they are the sanctuary breakers. Capable of reading other peoples minds regardless of any magic protection but are unable to foresee the future.


Skills ^^

Elder G. Fenrir

Sword skills – master

Deep Blow – Striking the same place twice will deal twice the damage. By using Deep Blow, the second strike will have more power, dealing significantly more damage and opening the wound more.

Petal Dance – Rapid attack of 16 slashes directed at critical spots. Requires target to be defenseless.

Petal Spread – Succession attack to the Petal Dance. A dust sweep launches target into
the air followed by a midair attack of 32 rapid slashes.

Petal Finale - Succession attack to the Petal Spread. A knockdown blow sends target to the ground followed by a single air attack which decimates target’s body.

Magic – average
Offensive

Grand Rail – Triple Element Spell. An extremely powerful and concentrated wind attack which freezes everything around the thin wind bolt followed by a straight lightning strike. Single target spell. Power depends on caster.

Grand Fissure – Earth Element Spell. Ground of area radius 100 meters breaks and multiple lava spikes shoot out in random order. Skilled casters can direct the lava spikes and increase area of effect radius. (not used yet)

Firnar Blaze – Fire Element Spell. Calls forth a horizontal bluish white pillar of flame to engulf the target. Heat of the pillar exceeds 10000 Celsius. Skilled casters can control the direction of the pillar for a limited time.

Absolute Zero – Water Element Spell. Shoots a bolt of ice from the tips of the caster’s fingers that freezes the very air it passes through. Upon impact, it explodes forward freezing everything in its way. Skilled casters can keep the target alive with careful placement and some are capable of detonating the bolt on command. (not used yet)

Static Waltz – Wind Element Spell. Triple stage spell; 1st stage, single lightning bolt immobilizes the target. 2nd stage, 6 lightning blasts follow the 1st attack. 3rd stage, large lightning bolt engulfs the target, bathing the target and the surroundings with electricity for 3 seconds. About 1 second pause between stages is needed. Skilled casters can cast without the in-between pause. (not used yet)

Air Trust – Wind Element Spell. Air concentration increases before being released in the direction of the target, launching the target back. Skilled casters can cast the spell and launch the target in different directions.

Defensive

Reflect – Wind and Earth Element Spell. Creates a shield that dispels low to mid power spells but is useless against any spell of higher power. Skilled casters can increase the duration and power of the shield to protect against some high power spells.

Lunimus Barrier – Light Alignment Spell. Creates a blindingly bright forward shield that can dispel most dark alignment spells. Skilled casters can increase the size and power of the shield.

Demon Will – Dark Alignment Spell. Creates a black shield that can dispel most light alignment spells. Skilled casters can increase the size and power of the shield. (not used yet)

Soul – special sword that is a reflection of the owner’s heart. Has 3 special abilities only the owner can use. (which is ElderG)

Soul Edge – The edge that separates one soul from another is absolute, and Soul’s Edge uses that to create a 1 dimensional barrier that can be used for offense and defense. In its basic form, it is used for offence while its barrier form is used for defense. Only one form can be used at one time, but both forms are interchangeable. Requires incredible willpower from the user to maintain. (just for bean, its this skill that I used to survive the grand end ^^)

Soul Breaker – The soul is a balance of two opposite powers and thus is one and only. But when an opposite soul is created, it seeks out another soul to fill the gap it has. This is the gamble of using Soul Breaker. Engulfs the sword with a black ash flame -the negative soul- which seeks out other souls; the failure of this will be the users soul. Has 3 forms; basic form, shadow bolt form and devourer form. Basic form is a sword wrapped with the negative soul, destroying everything it touches. The shadow bolt form is the negative soul split into 8 or 16 which will seek the nearest soul except the user’s. the last form, devourer form creates an distorted image of the negative soul which is immune to everything. The time limit for using Soul Breaker depends on the user’s lifeforce and if within this time no soul is taken, the price will be the users soul.

Soul VOID (Soul’s third state) – Everything comes from nothing, and nothing comes from everything. That is the VOID; the result of combining light and darkness, the source of existence, the source of emptiness. Using a piece of the user’s own soul, Soul can be called return a part of this world to the VOID. The piece of the user’s souls is permanently lost, so using this state of Soul is forbidden unless the fate of the world hand. (not used yet)

Grace G. Fenrir

Special Skills

Locus Shift – Teleports the user directly next to the target. Can ignore any defensive shields as the user is teleported inside the protection area. Skilled users can determine the position of which they teleport (e.g, the back of the target for backstabbing)

Calling – Converts a portion of the caster’s mana into dark mana. Cast able only on Zodiac.

Other then that, uses the same magic and sword skills as ElderG

Impreda Keel (just to tell u blur ppl, Impreda Keel in Arerunic means Impreda - One Keel – Keeper; The One Keeper.)

(p.s, this are not skill names, but rather explanation for nameless passive skills Keel can use)

Soul Edge – Keel’s Soul Edge is different then ElderG’s as it is active at all times. It is also capable of being on the offence and defense at the same time. So powerful is his Soul Edge that it can be warped to fit around Keel like a second skin.

Time – Time is necessary for things to exist. Keel however, exists outside of time, being everywhere at anytime. He also has control over the time of Mitrash, something even Heaven and Hell can’t control. This ability, fortunately, is rarely exercised.

VOID – The nothingness that is the source of existence is the true home of Keel. Being the Left Hand, Keel is responsible for maintaining the universes, the children of the Right Hand; Existence itself. Thus, Keel is fully capable of returning this world to the VOID if he sees fit, or if necessary, a part of the world. This ability, fortunately also, is rarely exercised.

Balance of Power – To exist in this world, Keel must balance his power with the universe’s power. So great is its influence that it can offset any unbalance in power that the universe experiences. Thus it can be said that with the appearance of Keel, no change in the balance of power can occur.

Image – The Keel visible to all is only an image. Thus, even if Keel was possible to be killed, Keel itself won’t die; partly because the Keeper didn’t exist to die and partly because the true being of Keel exists as part of VOID. Also, as Keel is a part of VOID, he has access to unlimited power.
[/u]
Logged
DayDreamerz
The All-Mighty
Global Moderator
Otaku Baka
*****
Offline Offline

Posts: 2768


こんにちは~


« Reply #21 on: March 08, 2005, 11:57:27 PM »

God. I hate posting after EG. You guys might get what I meant.

Ok, a small move list for Reaper:
Hidden Spirits - Creates small shadows that does sneak missle attacks. Normally used to stop spell casters from casting spells when stationary. Short cast time.
Guardian Spirits - Takes in damage from spells or block melee attacks. Works till it is destroyed. Short cast time but has long delay before reuse after it is destroyed.
Touch of Death - Upon contact the target will start decaying away. The decaying spreads from the point of contact till nothing is left. Rate of decay depends on charge time, short charge time causes it to spread slowly and easier to negate. Max charge will cause INSTANT DEATH. Exudes a strong death aura and consumes energy just to keep it on (until you hit a target). Has a moderate start-cast period (a delay before entering the "short charge" preiod)
Minefield - Creates invisible mines that upon contact, drains energy from victim till it overloads and explodes. Moderate cast time.
Silent Blaze - Burns spirits, non physical. Has a choice of attack form. (Generally used in fireball form) No cast time.
Eye of reversal - Replicates the spell that hits it and turns it back immediately. Takes slightly faster than moderate time to set up but can be carried for a duration before activation. Skills/abilities (not spells), once hit can be reversed anytime, not necessarily immediately after being hit unlike spells.
Ability -> Critical strike - Sees places on the body where attacks can be done to disable a person (think - hitting body joints to disable specific body part) Sees "break points" for non-organic matter.
Ability -> Deathblow - Upgraded critical strike. Sees fatal points (such as the heart, brain etc)on the body for 1 hit kill.
Sacred bind - Restraining skill. Strength depends on cast time
Recoil blast - Area of effect spell. Blasts everything too close to him away. Damage negligable but so is the cast time.
Aura Transfer - Transfers aura from 1 to another.
Into the Unknown - Creates an realm where Reaper gets to play god. Melee activation (Casting starts when in contact with victims. Short cast time).
Will be using a light rays (think laser shots) and blasts of dark flames (silent blaze) for general purposes. Some other skills will be announced after he gets his old body back.
DD's left hand (the bone hand) can be used to grab blades, block spells etc since he won't feel anything.
Reaper can call upon his bone cross (just like DD's weapon, but made of bones that rise from the earth)whenever he feels like it. DD has only 1 cross left since the other was melted.

Ariel (for now) :
Combination - Used to produce a combined spell. Cast time is equal to the sum casting time of the spells being combined. Format is "Combination - <attack modifier> - <Object to be modified>". Supportive skill. Use your imagination.
Guiding light - Creates a ball of light that leads the way to the anything it is requested to find. Not reliable if used to locate moving objects.
Solar Cutter - Basic weapon. Creates a sword of light (Think lightsabre. :twisted: Usually just creates a cutting blade on DD's weapon but can be used to create the whole thing, which will cost more energy) Gonna introduce another variant later on.
Circle of power - Boosts a spell for only once. Moderate cast time.
Holy Seed - Uses some energy to create a base for light energy to concentrate at 1 point, which after a long delay (where it absorbs light in the meanwhile) will completely heal the part it's casted on. Only 1 can be in play at a time and only usable when there's a light source. Rate of spell completion depends on intensity of light.
Abilities/skills -> Light defraction - "water" illusion - things aren't where they seem to be, just like catching fish in water. Unnoticable activation.
Abilities/skills -> Halucination - need I say more? Slightly noticable activation if one is observant.
Both skills has virtually no charge time.
Not much ideas what other spells to use... will add next time.

DD will be able to use critical strike and deathblow only for now. After switching host (to either Reaper or Ariel) they can use their spells.
All spells can be casted on the go unless stated otherwise. I doubt you've seen a melee fighter stopping to cast a spell. Cool
DD's figthing style would mainly be dodging and deflecting blows, only to come in occasionally and try for the critical strike. Won't use deathblow yet. When he has 2 weapons, he will try to disarm weapons instead of just stopping an attack.

That should be it. Feel free to criticize.
Logged
mistabean
Otaku-Sama
****
Offline Offline

Posts: 383


« Reply #22 on: March 09, 2005, 12:22:30 AM »

Quote from: "Anonymous"


Soul Edge –  (just for bean, its this skill that I used to survive the grand end ^^)



hmmm... sou des ka...

have to rethink a bit about devanna's skill... maybe a variation, I dont know yet...

and i have to take my hat off, nice background facts dude!!
Logged
Jester
Jr. Otaku
**
Offline Offline

Posts: 112


« Reply #23 on: March 19, 2005, 01:24:52 PM »

Made some Edits to Jester's Power (List One of Jester)
and Elodia's Flute Melody Technique (List One of Elodia) and Combo (Newly added List Four of Elodia)

Tongue Do give comments
Logged

@ncin' is My Life...

Take The quiz yourself!
Anonymous
Guest
« Reply #24 on: November 02, 2005, 12:32:07 AM »

Not double posting, Cuz the last msg posted was March, so =)

Updates that's gonna be done after December 5th :
1)
Jester/Elodia Skill List
-there's gonna be changes.. I've already thought of a little plot to change my skill tree, so that its less confusing. There'll still be the Combo Music (most probably, only 2) =D
-Elodia's skill list is gonna be pretty much the same =D
2)
Hope you guys will have a proper skill list by then, then we can have the most updated skill list till then =)
3)
A More COMPLETELY EXPLAINED skill list for my skills..
which means there's gonna be:
- Name
- Animation
- Effects
- Drawbacks
- AMOUNT of mana/mp/energy consumed
- If possible, I'll try to include how they obtain the power
- Area Of Damage(Radius/Ranged/Melee/ETC)
- Other Extra Details (If required)

There, there's my plan. So I'll be back to resume my JESTER & ELODIA soon. Till then, try not to let them die.. heheh =)

- Jester -
Logged
Jester
Jr. Otaku
**
Offline Offline

Posts: 112


« Reply #25 on: December 24, 2005, 10:38:58 AM »

WOKAY! Let the STory RESUME!! Bwahah, Ohkay, now, I've already editted the starting of my skill list. I've already made a small introduction of the new class Jester's gonna obtain. Although the skill's aren't out yet. Well that's ll for now, and DOOOOOO update =] BWAHAH ohkay that's all!

- Jest -
Logged

@ncin' is My Life...

Take The quiz yourself!
Anonymous
Guest
« Reply #26 on: January 01, 2006, 05:49:01 PM »

Quote from: "giorno"
edited it

 Oh ye, we all wanna be just like you...




Brazil Travel online casino
Logged
Ching
Master Otaku
*****
Offline Offline

Posts: 646


« Reply #27 on: January 21, 2006, 11:50:57 PM »

*Ahem* Is that another mini forum game?
Logged

ENTAR
DayDreamerz
The All-Mighty
Global Moderator
Otaku Baka
*****
Offline Offline

Posts: 2768


こんにちは~


« Reply #28 on: January 22, 2006, 12:39:09 AM »

Somewhat, but only open to selected members only as we cannot have a story where the number of characters keep growing.

So, sorry but registration has been closed a year or 2 before.
Logged
Pages: 1 [2]
  Send this topic  |  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.14 | SMF © 2006-2011, Simple Machines LLC Valid XHTML 1.0! Valid CSS!